Yes... I've definitely been working on much more than just the music for the game. However, music is pretty easy to blog about. Here it is!
Level 2
Final Cutscene
Monday, December 5, 2011
Wednesday, November 16, 2011
Music for the Admiral
I've completed the final boss music. Admiral Holloway can blast it through his diver suit's built-in sound system while he fights Waddy.
Wednesday, November 9, 2011
How to make menu music:
Step 1: Start with your main theme
Step 2: Find the most subdued section
Step 3: Take out half the instruments
Step 4: Slow it down by 20%
Step 5: Raise the pitch by 3 semitones
...and you're done!
Step 2: Find the most subdued section
Step 3: Take out half the instruments
Step 4: Slow it down by 20%
Step 5: Raise the pitch by 3 semitones
...and you're done!
Monday, November 7, 2011
Debug Console and Cutscenes!
Sunday, October 30, 2011
Website, Title, Icon and Firing Animation
So I went ahead and bought a domain: angrydolphinstudios.com. For the time being, it redirects here but we might end up creating an actual website(if we have the time). I added a title and icon to the game, check it out:
I also added the firing animation to Waddy(the Player) though it isn't perfect yet:
Saturday, October 29, 2011
moar sprites
Level 3 finds our intrepid hero venturing into the skeleton of a US Navy destroyer, where the ensuing nuclear fallout has caused the local sealife to mutate and glow in a highly convenient fashion.* But Waddy's not the only one interested in the data found within this wreck...
...and he just might find that in Communist China, level edits YOU.
*This game is set in a version of the future where nuclear powered destroyers are commonplace.**
**We're not making this up as we go along, I swear.
...and he just might find that in Communist China, level edits YOU.
*This game is set in a version of the future where nuclear powered destroyers are commonplace.**
**We're not making this up as we go along, I swear.
Thursday, October 27, 2011
More music!
I realized last night that I hadn't finished the level 3 music. Since we're planning on adding level 3 this week, it was kind of an issue. Here it is.
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