Monday, December 5, 2011

Double music update!

Yes... I've definitely been working on much more than just the music for the game. However, music is pretty easy to blog about. Here it is!

Level 2


Final Cutscene

Wednesday, November 16, 2011

Music for the Admiral

I've completed the final boss music. Admiral Holloway can blast it through his diver suit's built-in sound system while he fights Waddy.

Wednesday, November 9, 2011

How to make menu music:

Step 1: Start with your main theme
Step 2: Find the most subdued section
Step 3: Take out half the instruments
Step 4: Slow it down by 20%
Step 5: Raise the pitch by 3 semitones

...and you're done!

Monday, November 7, 2011

Debug Console and Cutscenes!

We have a Debug Console!

(The Debug Command superdolphin gives Waddy invincibility):


More cutscene stuff!:




Sunday, October 30, 2011

Website, Title, Icon and Firing Animation

So I went ahead and bought a domain: angrydolphinstudios.com. For the time being, it redirects here but we might end up creating an actual website(if we have the time). I added a title and icon to the game, check it out:


I also added the firing animation to Waddy(the Player) though it isn't perfect yet:


Saturday, October 29, 2011

moar sprites

Level 3 finds our intrepid hero venturing into the skeleton of a US Navy destroyer, where the ensuing nuclear fallout has caused the local sealife to mutate and glow in a highly convenient fashion.* But Waddy's not the only one interested in the data found within this wreck...

...and he just might find that in Communist China, level edits YOU.




*This game is set in a version of the future where nuclear powered destroyers are commonplace.**
**We're not making this up as we go along, I swear.

Thursday, October 27, 2011

More music!

I realized last night that I hadn't finished the level 3 music. Since we're planning on adding level 3 this week, it was kind of an issue. Here it is.